Graduate Program Applications for Fall 2017 are open!


The Entertainment Arts and Engineering Master Games Studio (EAE:MGS) is truly a unique academic program. We’ve brought together the College of Engineering, the College of Fine Arts, and top industry professionals to create a one-of-a-kind learning experience in game development.

Students enrolled in the Master’s of Entertainment Arts & Engineering (MEAE) program are typically interested in pursuing a career in interactive entertainment, and our program is built around this goal. Not only do we offer students a world-class education from a leading research university, but we also offer the opportunity to develop and enhance a professional game portfolio, and a chance at an internship in the game industry.

The EAE:MGS program operates during fall and spring semesters over two consecutive years in a cohort model where the students remain together throughout the entire program. All students in each of the tracks have a series of common classes including game design, rapid prototyping, pre-production, and final project. The students also have courses that focus on the specialty of each of the tracks. Each track also has a concentrated set of electives to choose from. Click the links below for each track’s program of study:


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Game Arts

MEAE Degree

Students in the EAE Arts Track focus on learning techniques and tools used in creating art assets for games. This includes animation, modeling, texturing, lighting, visual design, narrative, and concept art for games. Students come to EAE to expand their visual skills as they create interactive worlds, cut scenes, and designs that are integrated into every possible kind of video game. Our students use cutting-edge industry tools (Maya, ZBrush, Unreal Development Kit, Mixamo, Unity, Marmoset Toolbag, Adobe, etc.) using the latest equipment in a true entrepreneurial game development environment. Most Arts Track courses are taught by industry professionals who can share the latest techniques used in the game industry.

Arts Track students work both individually and on interdisciplinary teams to create visual work for games. Students develop a focused concentration on specific creative and technical areas, as they integrate individual portfolio development with these team-based projects. Arts Track students also take courses in game design and are instrumental in creating many facets of their team games.

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Game Engineering

MEAE Degree

Students in the Engineering Track take courses that focus on the technical aspects of video games including the latest development languages, game engines, graphics, artificial intelligence, and novel input devices.

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Technical Art

MEAE Degree

Students in the Technical Art track take engineering and art classes that focus on the technical art aspects of video games including game engines, graphics, artificial intelligence, and novel input devices.

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Game Production

MEAE Degree

The Production Track is a three part sequence designed to both educate and prepare students for the variety of tasks undertaken by producers involved in video game development and focuses on theory, praxis, and performance.

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Applications are now open for Fall 2017!


Currently ranked as the #3 graduate game development program in the U.S., admission is competitive and students are expected to have both the academic background as well as the appropriate skills to succeed in an intense, studio-based master’s program. In the application process we will not only be looking at your previous educational experience, but also looking for indicators that show you already have skills you want to expand and improve by pursuing a Master’s in Entertainment Arts and Engineering (MEAE).

It is important to note that the MEAE requires a significant time commitment. Students should expect to allocate at least 20 hours a week to class time, as well as additional time outside of their classes working with a team on game creation. This time requirement will last for the entire 2-year  program (4 semesters). Our program strives to provide a world-class education and to give students the experience of working in a video game studio. These experiences are both time-intensive.

To apply for the Entertainment Arts & Engineering program, you must decide which track you will be applying for:

  • Artists interested in concept art, environmental art, storyboarding, animating, modeling, texturing, and rigging should apply to the Arts Track.
  • Artists interested in visual effects, modeling, texturing, and rigging in combination with engine integration and the art pipeline should apply to the Technical Art track.
  • Programmers should apply to the Engineering track.
  • Applicants interested in project management, the business side of games, marketing and design should apply to the Production Track.


Click for more information about:

the Arts Track

the Engineering Track

the Production Track

the Technical Art Track


Students in the EAE: MGS program will have labs, classes, and personal space in the Master Games Studio. The primary computing labs consist of the latest hardware and software for video game development in an executive level educational program.


The EAE:MGS is a self-sufficient program with its own tuition and fee structure. Current estimates for the 2013-2014 year are available here (residents) and here (non-residents).

Currently, students take 10 credit hours each of the four semesters. Domestic students may apply for financial aid through the FAFSA process. Click here to visit the U of U’s Financial Aid website.

Because of the intensity and demands of this program, we strongly discourage MEAE students from having full-time employment as this will likely compromise their success.


The University of Utah’s general admission information can be found here:

Graduate Student Admission

International Graduate Student Admission