GRADUATE PROGRAM APPLICATIONS ARE DUE FEBRUARY 28, 2014
The Entertainment Arts and Engineering Master Games Studio (EAE:MGS) is truly a unique academic program. We’ve brought together the College of Engineering, the College of Fine Arts, and top industry professionals to create a one-of-a-kind learning experience in game development.
Students enrolled in the Master’s of Entertainment Arts & Engineering (MEAE) program are typically interested in pursuing a career in interactive entertainment, and our program is built around this goal. Not only do we offer students a world-class education from a leading research university, but we also offer the opportunity to develop and enhance a professional game portfolio, and a chance at an internship in the game industry.
The EAE:MGS program operates during fall and spring semesters over two consecutive years in a cohort model where the students remain together throughout the entire program. All students in each of the tracks have a series of common classes including game design, rapid prototyping, pre-production, and final project. The students also have courses that focus on the specialty of each of the tracks. Each track also has a concentrated set of electives to choose from. Click the links below for each track’s program of study:
We also require a professional level internship, an internal internship, or an individual research project (usually completed either during the summer between regular semesters, or during the final semester). Completion of the program requires 43 credit hours.
Students in the EAE: MGS program will have labs, classes, and personal space in the Master Games Studio. The primary computing labs consist of the latest hardware and software for video game development in an executive level educational program.
Currently, students take 10 credit hours for the first three semesters of the program, and 13 hours during the final semester. Domestic students may apply for financial aid through the FAFSA process. Click here to visit the U of U’s Financial Aid website.
Because of the intensity and demands of this program, we strongly discourage MEAE students from having full-time employment as this will likely compromise their success.
Research and Teaching Assistantships
The University of Utah has additional financial aid opportunities for graduate students that take the form of research assistantships or teaching assistantships. If you are awarded either of these positions and earn over a certain amount of money you are considered to be “funded” and will receive both pay for your work and a tuition benefit (more information about that can be found here: https://gradschool.utah.edu/tbp/index.php). Please note that the EAE:MGS program has both “regular” tuition and differential tuition and only regular tuition is covered by the tuition benefit program.
A limited number of assistantships are available directly through the Entertainment Arts and Engineering program each year. This funding is awarded based on the program’s own needs, and changes each semester. We assume all of our applicants (and current students) have “applied” for these positions so you do not need to do anything additional at the application stage to apply for funding.
Please note: It is very uncommon for an incoming MEAE student to receive one of these positions during their first semester simply because they do not yet have the skills required to work directly for EAE, however, many other departments on campus employ our students. For more information about student jobs on campus click on this link: http://www.employment.utah.edu/students/index.html
We hope all of our students who want to work will find jobs (and we work hard to help them do that), but admitted students should come to the program ready to pay tuition for all four semesters.
Currently ranked as the #2 graduate game development program in the U.S., admission is competitive and students are expected to have both the academic background as well as the appropriate skills to succeed in an intense, studio-based master’s program. In the application process we will not only be looking at your previous educational experience, but also looking for indicators that show you already have skills you want to expand and improve by pursuing a Master’s in Entertainment Arts and Engineering (MEAE).
It is important to note that the MEAE requires a significant time commitment. Students should expect to allocate at least 20 hours a week to class time, as well as additional time outside of their classes working with a team on game creation. This time requirement will last for the entire 2-year program (4 semesters, plus a summer internship semester). Our program strives to provide a world-class education and to give students the experience of working in a video game studio. These experiences are both time-intensive.
To apply for the Entertainment Arts & Engineering program, you must decide which track you will be applying for:
- Artists interested in concept art, environmental art, storyboarding, animating, modeling, texturing, and rigging should apply to the Arts Track.
- Artists interested in visual effects, modeling, texturing, and rigging in combination with engine integration and the art pipeline should apply to the Technical Art track.
- Programmers should apply to the Engineering track.
- Applicants interested in project management, the business side of games, marketing and design should apply to the Production Track.
Applications for Fall Semester 2014 will be evaluated according to the following deadlines:
• Regular Deadline – February 28th (International Students are encouraged to apply by January 31st so all paperwork can be processed in a timely fashion).
Click for more information about:
The University of Utah’s general admission information can be found here:
Three tracks to choose from:
Students in the Arts Track will focus on the tools and techniques required to understand and use the components of design, story, drawing, and story-boarding for games. Students will expand their artistic skills as they create interactive worlds, animation, cinematics, characters, and models that are integrated into cutting edge games. This will be done with cutting-edge industry tools and the latest equipment in a true entrepreneurial game development space.
Students in the Technical Art track take engineering and art classes that focus on the technical art aspects of video games including game engines, graphics, artificial intelligence, and novel input devices.
Students in the Engineering Track take courses that focus on the technical aspects of video games including the latest development languages, game engines, graphics, artificial intelligence, and novel input devices.
The Production Track is a three part sequence designed to both educate and prepare students for the variety of tasks undertaken by producers involved in video game development and focuses on theory, praxis, and performance.