View Post

“Building a New Photoreal Facial Pipeline for Games”

In 2017, Speaker Series, Talks by

We will cover challenges encountered applying such research developments in game production in general, as well as specific challenges for applying central technologies in content creation pipelines across Activision. Cyrus completed his Ph.D. in Biochemistry at Stanford University in June 2006, where he combined molecular manipulations, video microscopy, and computer vision techniques to elucidate how simple processes at the molecular …

View Post

Rocket League Newest Varsity Esport

In 2017, Announcement, esports by

This fall, the University of Utah’s newly-announced varsity esports team will be gunnin’ for virtual goals. The university’s nationally-ranked Entertainment Arts & Engineering (EAE) video game design program announced today that its new esports team will be competing in Rocket League, one of the most popular multiplayer video games in the world with a community of more than 32 million …

View Post

Esports Blizzard Games

In 2017, Announcement, esports by

The University of Utah’s nationally-ranked Entertainment Arts & Engineering (EAE) video game design program are announcing today that Blizzard Entertainment’s wildly popular multiplayer titles Overwatch and Hearthstone will be official varsity games in Utah’s new collegiate esports program! “These are two of the biggest esports titles in the world and on our campus,” said A.J. Dimick, EAE esports director of …

View Post

Student Games at Terminus

In 2017, News by

Three of our student games, RoBros, Shadowscrapers and Trapped With the Dolls, have been invited to participate as finalists in the Terminus Conference + Festival coming up this June in Atlanta! Wish our teams luck! We’re very proud of what they’ve accomplished so far.