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“Building a New Photoreal Facial Pipeline for Games”

In 2017, Speaker Series, Talks by

We will cover challenges encountered applying such research developments in game production in general, as well as specific challenges for applying central technologies in content creation pipelines across Activision. Cyrus completed his Ph.D. in Biochemistry at Stanford University in June 2006, where he combined molecular manipulations, video microscopy, and computer vision techniques to elucidate how simple processes at the molecular …

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Zbrush Demo with Shane Olson

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Zbrush Character Sculpting DemoDate: April 18th, 2PM Location: EAE Games Studio (Building 72, level 2) Open to the public Description: Join us this Tuesday for a demonstration of how to ...
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EAE Lecture Series – “Quest for the Money Tree”

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You’ve landed a new job at a great game studio, but you don’t understand some of the decisions being made. Is the management team wrong, or is there something you aren’t seeing? Money is a factor driving most decisions in the video game industry, but very few game makers know how it really works. This talk will explore the ins …

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EAE Lecture Series – The Meaning of Play

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In this engaging hour-long presentation, award winning game designer and acclaimed philosopher Dr. Chris Bateman takes you on an imaginative voyage through five hundred million years of play, using the latest empirical and philosophical research to trace the aesthetic motives that inspire beings to pursue play, and the lineages connecting the different kinds of play that these motives brought about. …

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EAE Lecture Series – “From EAE to Mortal Kombat”

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The EAE Game Lecture Series Presents: In this talk EAE alum Vaibhav Bhalerao will share his experiences working in the Chicago games industry and the role that his education has played so far. With programming credits on titles such as Killer Instinct (2013), Mortal Kombat X (2015) and an Oculus Rift Title, Dragon Front (2016), Vaibhav has learned a lot …