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Game Dev Double Feature!

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An open discussion on game design, being indie, and what working on Tomb Raider is all about. Tim Fowers is an independent creator of videogames and boardgames. His indie videogame titles include Now Board, Clockwords and Sev Zero. His boardgames have made over a half a million dollars on Kickstarter and include titles such as Fugitive (forthcoming), Paperback, and Burgle …

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Works of Game: Exploring the Intersection of Art and Games with John Sharp

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Tuesday, April 19 4-5pm CTIHB 109 Games, Game Art, Artgames and Artist’s Games: A Look at the Intersections of Play and Art Though games have been a part of fine art explicitly and implicitly since at least the early twentieth century, more often than not, they have been evaluated using the aesthetics and critical valuations of the prevailing artforms of the time …

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EAE Colloquium with Hank Driskill

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Hank Driskill Walt Disney Animation Studios February 25, 2016 Refreshments: 3:20 Talk: 3:30 WEB 1230 (Warnock Engineering Building) The Production Process at Walt Disney Animation Studios Abstract: An overview of the production process and pipeline, at WDAS, highlighting the roles of the people involved and the work they do in creating our animated films. Bio: Hank Driskill grew up in …

Leonardo was Right: Reuniting Arts and Technology

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First lecture in the Marriott Library Spring Semester Lecture Series. The Marriott Library has teamed up with faculty from the University of Utah’s Entertainment Arts and Engineering Master Games Studio to present three public lectures during spring semester 2012. The theme for the lecture series is Video Games: Where Technology Meets Art. Combining faculty from The School of Computing and …