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EAE Lecture Series – “Quest for the Money Tree”

In 2017, Speaker Series, Talks by

You’ve landed a new job at a great game studio, but you don’t understand some of the decisions being made. Is the management team wrong, or is there something you aren’t seeing? Money is a factor driving most decisions in the video game industry, but very few game makers know how it really works. This talk will explore the ins …

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EAE Lecture Series – The Meaning of Play

In 2017, Speaker Series, Talks by

In this engaging hour-long presentation, award winning game designer and acclaimed philosopher Dr. Chris Bateman takes you on an imaginative voyage through five hundred million years of play, using the latest empirical and philosophical research to trace the aesthetic motives that inspire beings to pursue play, and the lineages connecting the different kinds of play that these motives brought about. …

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EAE Lecture Series – “From EAE to Mortal Kombat”

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The EAE Game Lecture Series Presents: In this talk EAE alum Vaibhav Bhalerao will share his experiences working in the Chicago games industry and the role that his education has played so far. With programming credits on titles such as Killer Instinct (2013), Mortal Kombat X (2015) and an Oculus Rift Title, Dragon Front (2016), Vaibhav has learned a lot …

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Game Dev Double Feature!

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An open discussion on game design, being indie, and what working on Tomb Raider is all about. Tim Fowers is an independent creator of videogames and boardgames. His indie videogame titles include Now Board, Clockwords and Sev Zero. His boardgames have made over a half a million dollars on Kickstarter and include titles such as Fugitive (forthcoming), Paperback, and Burgle …

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Works of Game: Exploring the Intersection of Art and Games with John Sharp

In 2016, Speaker Series, Talks by

Tuesday, April 19 4-5pm CTIHB 109 Games, Game Art, Artgames and Artist’s Games: A Look at the Intersections of Play and Art Though games have been a part of fine art explicitly and implicitly since at least the early twentieth century, more often than not, they have been evaluated using the aesthetics and critical valuations of the prevailing artforms of the time …