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EAE Lecture Series – “From EAE to Mortal Kombat”

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The EAE Game Lecture Series Presents: In this talk EAE alum Vaibhav Bhalerao will share his experiences working in the Chicago games industry and the role that his education has played so far. With programming credits on titles such as Killer Instinct (2013), Mortal Kombat X (2015) and an Oculus Rift Title, Dragon Front (2016), Vaibhav has learned a lot …

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EAE Lecture Series “Social Elements in Games”

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The EAE Game Lecture Series Presents: "Social Elements in Games" by Seraphina Brennan When: Feb 8, 1:30-2:30 Where: EAE Games Studio (Building 72, Level 2) Who: Open to the public "Social Elements in Games" Community management is a crucial aspect of any modern videogame release and its relation to game design and development is complex and interesting in many ways. ...
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Game Dev Double Feature!

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An open discussion on game design, being indie, and what working on Tomb Raider is all about. Tim Fowers is an independent creator of videogames and boardgames. His indie videogame titles include Now Board, Clockwords and Sev Zero. His boardgames have made over a half a million dollars on Kickstarter and include titles such as Fugitive (forthcoming), Paperback, and Burgle …

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“Data Driven Game Development” by Chris Rawson

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When: November 17, Noon-1pm Where: EAE Games Studio (Building 72, Level 2) Who:    Open to the public Data Driven Game Development --------------------------------------------- Game development is a very iterative process and it is increasingly the case that iteration and tuning continues on after the launch of a title. Decoupling your game data from your game logic and platform code can ...
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Works of Game: Exploring the Intersection of Art and Games with John Sharp

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Tuesday, April 19 4-5pm CTIHB 109 Games, Game Art, Artgames and Artist’s Games: A Look at the Intersections of Play and Art Though games have been a part of fine art explicitly and implicitly since at least the early twentieth century, more often than not, they have been evaluated using the aesthetics and critical valuations of the prevailing artforms of the time …