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EAE Lecture Series – “Games as Psychedelic Experiences”

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The EAE Game Lecture Series Presents:Title: Games as Psychedelic Experiences Speaker: Cory Davis Date: Nov 16th, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: An invitation to consider the unmatched power of games to create intense, emotionally affecting, even hallucinatory experiences. Let's take a strange trip through psychedelic movements past and present and discuss ...

EAE Workshop – “Activist Game Design for Everyone”

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In this hands-on workshop we’ll identify some key issues designers face when making representational choices for their games. By analyzing examples of common problems in existing ‘serious games’ we’ll discuss ways to better articulate ideas in games meant to inspire change. Drawing from diverse perspectives on media representation in critical theory, cultural studies, HCI and game studies, we’ll identify new …

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EAE Lecture Series – “Queer/Punk/#Alt”

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Dear Games explores what it means to bring games into a diverse intergenerational dialogue, investigating what historical feminist communities can offer emerging generations of feminists and vice-versa. Looking back on the first two years of the project, GA Tech PhD student and researcher Sarah Schoemann will address the tensions and opportunities of exploring games culture while maintaining intersectional feminist, anti-racist …

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EAE Lecture Series – “Designing with Purpose”

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The EAE Game Lecture Series Presents:Title: Designing with Purpose with Steve Dolan Date: Oct 26th, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: Video games are filled with possibility, infinite options. To be an effective video game designer you must clearly articulate meaningful goals and, when they are executed properly, show how they will ...
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EAE Lecture Series – “Designing Meaningful NPCs”

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The EAE Game Lecture Series Presents:Title: Designing Meaningful Non-Player Characters with Henrik Warpefelt Date: Oct 3rd, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: Non-Player Characters (NPCs) help facilitate many important parts of the game experience. They act as opponents and allies, provide services and quests, give narrative exposition, and make the game world ...
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EAE Lecture Series – “An Intro to Live Services Analytics”

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The EAE Game Lecture Series Presents:Title: An Intro to Live Services Analytics with Cameron Grey Date: Sept 21st, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: This lecture will provide an introduction to conducting live services analytics by example of Bold Moves, developed by Red Games in partnership with Oprah Winfrey Network. The purpose ...
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“Building a New Photoreal Facial Pipeline for Games”

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We will cover challenges encountered applying such research developments in game production in general, as well as specific challenges for applying central technologies in content creation pipelines across Activision. Cyrus completed his Ph.D. in Biochemistry at Stanford University in June 2006, where he combined molecular manipulations, video microscopy, and computer vision techniques to elucidate how simple processes at the molecular …

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Zbrush Demo with Shane Olson

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Zbrush Character Sculpting DemoDate: April 18th, 2PM Location: EAE Games Studio (Building 72, level 2) Open to the public Description: Join us this Tuesday for a demonstration of how to create stylized characters for games and toys in Zbrush! Bio: Shane Olson is a character artist with 17+ years in the gaming industry. He worked at Disney Avalanche Studios as ...
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EAE Lecture Series – “Quest for the Money Tree”

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You’ve landed a new job at a great game studio, but you don’t understand some of the decisions being made. Is the management team wrong, or is there something you aren’t seeing? Money is a factor driving most decisions in the video game industry, but very few game makers know how it really works. This talk will explore the ins …