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EAE Lecture Series – “Designing Meaningful NPCs”

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The EAE Game Lecture Series Presents:Title: Designing Meaningful Non-Player Characters with Henrik Warpefelt Date: Oct 3rd, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: Non-Player Characters (NPCs) help facilitate many important parts of the game experience. They act as opponents and allies, provide services and quests, give narrative exposition, and make the game world ...
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EAE Lecture Series – “An Intro to Live Services Analytics”

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The EAE Game Lecture Series Presents:Title: An Intro to Live Services Analytics with Cameron Grey Date: Sept 21st, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: This lecture will provide an introduction to conducting live services analytics by example of Bold Moves, developed by Red Games in partnership with Oprah Winfrey Network. The purpose ...
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“Building a New Photoreal Facial Pipeline for Games”

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We will cover challenges encountered applying such research developments in game production in general, as well as specific challenges for applying central technologies in content creation pipelines across Activision. Cyrus completed his Ph.D. in Biochemistry at Stanford University in June 2006, where he combined molecular manipulations, video microscopy, and computer vision techniques to elucidate how simple processes at the molecular …

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Zbrush Demo with Shane Olson

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Zbrush Character Sculpting DemoDate: April 18th, 2PM Location: EAE Games Studio (Building 72, level 2) Open to the public Description: Join us this Tuesday for a demonstration of how to create stylized characters for games and toys in Zbrush! Bio: Shane Olson is a character artist with 17+ years in the gaming industry. He worked at Disney Avalanche Studios as ...
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EAE Lecture Series – “Quest for the Money Tree”

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You’ve landed a new job at a great game studio, but you don’t understand some of the decisions being made. Is the management team wrong, or is there something you aren’t seeing? Money is a factor driving most decisions in the video game industry, but very few game makers know how it really works. This talk will explore the ins …

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EAE Lecture Series – The Meaning of Play

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In this engaging hour-long presentation, award winning game designer and acclaimed philosopher Dr. Chris Bateman takes you on an imaginative voyage through five hundred million years of play, using the latest empirical and philosophical research to trace the aesthetic motives that inspire beings to pursue play, and the lineages connecting the different kinds of play that these motives brought about. …

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EAE Lecture Series – “Games UX Research”

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The EAE Game Lecture Series Presents: Title: Games UX Research – How it fits into Game Creation Date: March 6, 2017 Location: EAE Masters Game Studio Time: 5-6:30pm Description: User Experience Research is a generally established field in the tech world but it has specific and sometimes unique applications into the games world. In this talk we will go over ...
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EAE Lecture Series – “Saeculum Postmortem”

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The EAE Game Lecture Series Presents: Title: Saeculum Postmortem: Developing History Games with Students Date: Friday Feb 24 Location: EAE Masters Game Studio Time: 1:00-2:00 Description: Dr. Fredrick will talk about his experience creating Saeculum, a historical educational game used in class, in collaboration with students at the Tesseract Center for Immersive Environments and Game Design at the University of ...
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EAE Lecture Series – “From EAE to Mortal Kombat”

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The EAE Game Lecture Series Presents: In this talk EAE alum Vaibhav Bhalerao will share his experiences working in the Chicago games industry and the role that his education has played so far. With programming credits on titles such as Killer Instinct (2013), Mortal Kombat X (2015) and an Oculus Rift Title, Dragon Front (2016), Vaibhav has learned a lot …

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EAE Lecture Series “Social Elements in Games”

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The EAE Game Lecture Series Presents: "Social Elements in Games" by Seraphina Brennan When: Feb 8, 1:30-2:30 Where: EAE Games Studio (Building 72, Level 2) Who: Open to the public "Social Elements in Games" Community management is a crucial aspect of any modern videogame release and its relation to game design and development is complex and interesting in many ways. ...