Graduate Admissions

Click the tabs below to find out more about each track!

Game Production Overview

The Production track is a three part sequence designed to both educate and prepare students for the variety of tasks undertaken by producers involved in video game development and focuses on theory, praxis, and performance.

Game Production Admissions Information


Must have an undergraduate degree from an accredited University (If you’re not sure what this means, contact us at info@eae.utah.edu)
GPA of 3.0 or greater

Required Documents

Transcripts
Please upload your student copy of your transcripts for the admissions evaluation. (please enter GPA as it is stated on your transcript even if this number is not a GPA from the 4.0 system used in the U.S.) Arrange to have official transcripts and degree certificates sent directly to the Admissions Office Graduate Admissions Division: The University of Utah 201 S. 1460 E. Room 250 S SSB Salt Lake City, UT 84112 NOTE: If your transcripts are too large to upload, please use adobe and make your PDF shrink to fit.

Statement of Purpose
2-3 pages (double spaced). This document should discuss your background, why you want to go into games, and what you hope to do in the game industry when you graduate.

Writing Sample
A sample of critical writing (from any discipline). This may include a research paper or published article from an academic journal. These papers should be pulled from past academic or professional work. Please do not send creative writing pieces or papers with editing marks or grades on them.

Three Letters of Recommendation
During the online application process you will need to provide the names and email addresses for each person writing a recommendation letter for you. We encourage you to “waive the right” to see your letters because most evaluators consider letters submitted in confidence to be more valuable in evaluations.

Resume
Most recent Resume or CV

Additional Information:
You will be applying for the Master’s of Entertainment Arts & Engineering with a Game Production emphasis.
EAE does not require the GRE for producers, but it is a recommended addition to your application. The University of Utah’s GRE code is 4853.
Make sure your first and last name is on all supporting documents. Also, include your last name in all correspondence.
Are you an international student? Click here for more information.

 

 

.

Game Engineering Overview

Students in the Engineering track take game engineering classes that focus on the technical aspects of video games including game engines, graphics, artificial intelligence, and novel input devices.

Game Engineering Admissions Information


Must have an undergraduate degree from an accredited University (If you’re not sure what this means, contact us at info@eae.utah.edu)
GPA of 3.0 or greater

Required Documents

Transcripts
Please upload your student copy of your transcripts for the admissions evaluation. (please enter GPA as it is stated on your transcript even if this number is not a GPA from the 4.0 system used in the U.S.) Arrange to have official transcripts and degree certificates sent directly to the Admissions Office Graduate Admissions Division: The University of Utah 201 S. 1460 E. Room 250 S SSB Salt Lake City, UT 84112 NOTE: If your transcripts are too large to upload, please use adobe and make your PDF shrink to fit.

Statement of Purpose
2-3 pages (double spaced). This document should discuss your background, why you want to go into games, and what you hope to do in the game industry when you graduate.

Writing Sample
A sample of critical writing (from any discipline). This may include a research paper or published article from an academic journal. These papers should be pulled from past academic or professional work. Please do not send creative writing pieces or papers with editing marks or grades on them.

GRE Score
Strongly suggested (the University of Utah’s GRE code is 4853).

Three Letters of Recommendation
During the online application process you will need to provide the names and email addresses for each person writing a recommendation letter for you. We encourage you to “waive the right” to see your letters because most evaluators consider letters submitted in confidence to be more valuable in evaluations.

Resume
Most recent Resume or CV.

Code Sample
We also require a code sample from you. Email these items to info@eae.utah.edu
The code samples should consist of:
Any non-scripting language is acceptable (preference to C++, C# and Java) working code that you developed, but does not need to be a complete buildable/compilable system. Some topics that would be useful to demonstrate include understanding of modularity, object-oriented concepts, macros, operators, etc. Your code should help show that you have an understanding of algorithms and data structures.
Please include at most two different code samples – maximum of 1000 lines of code. Source code only.

Additional Information:
You will be applying for the Master’s of Entertainment Arts & Engineering with a Game Engineering emphasis.
EAE does not require the GRE for engineers, but it is recommended. The University of Utah’s GRE code is 4853.
Make sure your first and last name is on all supporting documents. Also, include your last name in all correspondence.

Game Art Overview

The Arts Track focuses on the tools and techniques used in creating art assets for games. This includes animation, modeling, texturing, lighting, visual design, narrative, and concept art for games. Students will expand their visual skills as they create interactive worlds, cut scenes, and designs that are integrated into cutting edge games. This will be done with cutting-edge industry tools (Maya, ZBrush, Unreal Development Kit, Mixamo, Unity, Marmoset Toolbag, Adobe, etc.) using the latest equipment in a true entrepreneurial game development environment. A number of the courses are taught by industry professionals who directly come from large game studios in town to share the latest techniques used in the game industry.
Students work both individually and in teams as they create visual work for games in conjunction with our computer science and production students. Students with develop a focused concentration in specific creative and technical areas, as they integrate individual portfolio development with team-based projects. Students will also take courses in game design and are instrumental to the final look and play of the game.

Game Arts Admissions Information


Must have an undergraduate degree from an accredited University (If you’re not sure what this means, contact us at info@eae.utah.edu)
GPA of 3.0 or greater

Required Documents

Transcripts
Please upload your student copy of your transcripts for the admissions evaluation. (please enter GPA as it is stated on your transcript even if this number is not a GPA from the 4.0 system used in the U.S.) Arrange to have official transcripts and degree certificates sent directly to the Admissions Office Graduate Admissions Division: The University of Utah 201 S. 1460 E. Room 250 S SSB Salt Lake City, UT 84112 NOTE: If your transcripts are too large to upload, please use adobe and make your PDF shrink to fit.

Statement of Purpose
2-3 pages (double spaced). This document should discuss your background, why you want to go into games, and what you hope to do in the game industry when you graduate.

Writing Sample
A sample of critical writing from any discipline. Generally speaking, this will be the best paper you wrote in your undergraduate career. An example of this would be a research paper, term paper, or even a published article from an academic journal. Please note, we will also accept a sample related to your professional work, however, please do not send creative writing pieces or papers with editing marks or grades on them.

Three Letters of Recommendation
During the online application process you will need to provide the names and email addresses for each person writing a recommendation letter for you. We encourage you to “waive the right” to see your letters because most evaluators consider letters submitted in confidence to be more valuable in evaluations.

Resume
Most recent Resume or CV

Art Portfolio
In addition to the Graduate School application you must submit a portfolio. Portfolios may be submitted electronically to info@eae.utah.edu. We do not accept paper portfolios. Please view this page for portfolio recommendations and requirements

Additional Information:
You will be applying for the Master’s of Entertainment Arts & Engineering with a Game Arts emphasis.
EAE does not require the GRE for artists.
Make sure your first and last name is on all supporting documents. Also, include your last name in all correspondence.
Are you an international student? Click here for more information.

.

Tech Art Overview

The Arts Track focuses on the tools and techniques used in creating art assets for games. This includes animation, modeling, texturing, lighting, visual design, narrative, and concept art for games. Students will expand their visual skills as they create interactive worlds, cut scenes, and designs that are integrated into cutting edge games. This will be done with cutting-edge industry tools (Maya, ZBrush, Unreal Development Kit, Mixamo, Unity, Marmoset Toolbag, Adobe, etc.) using the latest equipment in a true entrepreneurial game development environment. A number of the courses are taught by industry professionals who directly come from large game studios in town to share the latest techniques used in the game industry.
Students work both individually and in teams as they create visual work for games in conjunction with our computer science and production students. Students with develop a focused concentration in specific creative and technical areas, as they integrate individual portfolio development with team-based projects. Students will also take courses in game design and are instrumental to the final look and play of the game.

Technical Arts Admissions Information


Must have an undergraduate degree from an accredited University (If you’re not sure what this means, contact us at info@eae.utah.edu)
GPA of 3.0 or greater

Required Documents

Transcripts
Please upload your student copy of your transcripts for the admissions evaluation. (please enter GPA as it is stated on your transcript even if this number is not a GPA from the 4.0 system used in the U.S.) Arrange to have official transcripts and degree certificates sent directly to the Admissions Office Graduate Admissions Division: The University of Utah 201 S. 1460 E. Room 250 S SSB Salt Lake City, UT 84112 NOTE: If your transcripts are too large to upload, please use adobe and make your pdf shrink to fit.

Statement of Purpose
2-3 pages (double spaced). This document should discuss your background, why you want to go into games, and what you hope to do in the game industry when you graduate.

Writing Sample
A sample of critical writing (from any discipline). This may include a research paper or published article from an academic journal. These papers should be pulled from past academic or professional work. Please do not send creative writing pieces or papers with editing marks or grades on them.

Three Letters of Recommendation
During the online application process you will need to provide the names and email addresses for each person writing a recommendation letter for you. We encourage you to “waive the right” to see your letters because most evaluators consider letters submitted in confidence to be more valuable in evaluations.

Resume
Most recent Resume or CV

Code Sample or 3D Art Portfolio
We also require either code samples or a 3D portfolio from you. Email these items to info@eae.utah.edu.
The code samples should consist of:
Any language is acceptable (preference to C++).
Working code that you developed, but does not need to be a complete build-able/compilable system.
Some topics that would be useful to demonstrate include understanding of modularity, object-oriented concepts, macros, operators, etc.
Your code should help show that you have an understanding of meaningful algorithms.
Please include at most two different code samples – maximum of 1000 lines of code.
Source code only.

The 3D portfolio should consist of the following:
Models, rigs, textures, or animations.
And if available, scripting samples (e.g. MEL script)

Additional Information:
You will be applying for the Master’s of Entertainment Arts & Engineering.
EAE does not require the GRE for technical artists, but it is recommended. The University of Utah’s GRE code is 4853.
Make sure your first and last name is on all supporting documents. Also, include your last name in all correspondence.
Are you an international student? Click here for more information.

.