• Figure poses/life drawings
• Art work that demonstrates design principle knowledge (i.e. composition, design)
• Environmental drawings
• Graphic design
• Digital Media Samples of digital art are strongly encouraged
• Screen shots from games created
• Work created in such digital programs as Maya, Photoshop, Illustrator, etc.
• Samples of painting, sculpture, animation, figure/animal studies, character designs, architectural renderings, and landscape studies may be included.
The work required for the game development industry is primarily applied art rather than fine art. Fine art students are encouraged to apply but must be interested and willing to work with peers on creating work for applied game applications. Your submissions will tell us a lot about you as a student as well as your artistic eye and capabilities. Among other things, we will be examining your work to determine your ability to see visually. Use of shading to accurately depict the way light and shadow work on the volumes and masses in observational art is a plus. Composition always matters as well as considered choices regarding value, hue, and color schemes. Your work submitted should be selected with an eye toward quality, design, and composition. Prior knowledge of digital 2D and 3D programs is a definite advantage for what you will be doing, but it is not a requirement.
The portfolio should demonstrate the following: The applicant has the strong foundational art (demonstrable knowledge of design principles) and observational skills. The portfolio should include drawings directly from live observations. The emphasis should be on representational accuracy rather than on cartooning or heavy stylization. The drawings should clearly communicate the structure and three- dimensional form of the subject.
Guidelines for All Portfolio Submissions:
1. Submit the portfolio as a cloud storage location (Dropbox, Ubox, Google Drive) or website.
2. All artwork should be submitted as .jpg format. Movies or animations should be in .mov (H264) format. (Each artwork must be under 5MB.)
3. Include a README text file or (Word file) of the work.
4. Label all artwork with the date of completion and the medium used. MGS prefers that the work submitted be completed in the past 12 months.
5. Avoid cliché examples that rely on characters with exaggerated physical qualities as large eyes, big hair, and elongated limbs, or samples copied directly from manga, animé, Disney, Pixar etc. Instead, focus on creating works that demonstrate your ability to draw from observation and your own imagination.
6. Please do not send us your original work (i.e. drawings, sketchbooks etc). Your traditional media artwork should be scanned into a digital file.
7. Work should be of your best work that represents artistic abilities. Familiarity with 3D is not a requirement, but if you have solid examples you are encouraged to include them.
Please submit portfolio links or files to firstname.lastname@example.org
Any non-scripting language is acceptable (preference to C++, C# and Java) working code that you developed, but does not need to be a complete buildable/compilable system. Some topics that would be useful to demonstrate include understanding of modularity, object-oriented concepts, macros, operators, etc. Your code should help show that you have an understanding of algorithms and data structures.
Please include at most two different code samples – maximum of 1000 lines of code. Source code only.